Dodge for example is probably a 10/10 on some builds and a 1/10 on others, so how do we give it a singular rating quantitatively? Frontline Warscythe can enjoy this as well. Rotation can provide other benefitsOffensively, Rotation allows you to manipulate your formation once everyone gets locked down to either focus fire dangerous enemies or line up AoE attacks, or just better position yourself. This build appreciates other high Ignore% attackers such as Duelists, 2H Mace, Crossbows, or other Puncture users assisting as the goal is to kill enemies without bothering much or at all with their armor. Dont have your 70 HP, 3 RDF Nimble archer stand out in the open against 12 Ambushers. Community content is available under CC-BY-SA unless otherwise noted. Winged Mace Duelist: 5.64 hits on average. Nimble forged lw after a potion of oblivion. Seethis postby Reddit user WeWantEverything for a graphical visual. Thats great right? Berserk synergy: Attack more2Handers can easily proc Berserk due to their high damage, and more attacks means more chances for Reach stacks. Soon she will be ready for the greatest battle of all - the battle for herself. Not all stats are created equal. Gifted gives hp. Indomitable A protection against high AIDIndom is heavy armors best defense against its AID vulnerability. It also doesnt do much in flat normal terrain because you can already move freely there anyway. Anti-Overwhelm synergy: Their value condition is at oddsNot that they cannot be used together, but to get Overwhelm value you need to have not killed your target and to get Berserk value you need to kill your target so they are at odds with each other. Back liners can skip Colossus if you want to be more aggressive, but the insurance can be nice to have on them as well. Generally speaking, just putting a few points of RDF is enough to accomplish this as the enemy AI tends to target the easiest to hit Nimble guy on your front line. So a nimble 109 fat bro is minimally viable, but forged will need at last 137, or 150+ without Brawny. Weapons with lower Ignore% like Greatsword, Billhook, and Warscythe can benefit from CS, though Warscythe AoE may struggle to injure even with CS. This build can work very well in Goblin fights with the Goblin Trophy to prevent rooting (and Resilient to protect from Flies). On the flip side, you can use Relentless without using Dodge. To put that in perspective, Colossus is a good perk and it is only worth 1.25x HP. Since Nimble reduces incoming HP damage, increasing it with perks like Colossus and Gifted will improve a characters staying power. But having both nimble and battleforged is cool for frontline bros too. + Improves injury rates and consistency+ Better against harder to kill enemies+ Helps set up Executioner strikes Injuries are inconsistent in their usefulness Killing enemies is preferable to leaving them alive and injured Not very useful on higher end weapons against weak/average enemies and some enemies are immune, Injury MechanicsInjuries are inflicted by dealing a % threshold of HP damage to a target. The table shows the mean hits to death (MHtD), the chance to die in two hits (%2HD), the chance to get injured on the first hit (%1HI), and the chance to meet the heavy injury threshold on the first hit (%1HHI).SetupMHtD%2HD%1HI%1HHI68 HP, 300/300 Forge2.4357%100%68.9%68 HP, 300/300 Forge (AFP)3.486.4%28.5%22.7%85 HP, 300/300 Forge (Colossus)2.99.9%100%23.7%85 HP, 300/300 Forge (Colossus + AFP)3.966%24.9%13.3%. The longer answer is that there are pros and cons of each. Executioner helps you kill them faster which is very welcome. Berserk is great to get more attacks per turn. Goblins are very hard to out-speed. Normal: Death in 7.06 hits. Please refer to the explanation in the Game Mechanics section if you skipped past it. With CS that goes up to 65-100%. Technically, the value of each MDF point over 50 is halved, but due to the increasing returns from high defense, leveling it beyond 50 is still extremely strong. Reach suffers from some problemsFirst is a win-more problem. If you arent confident in your Warrior game then dont get greedy and just use FW. Stun skills go from 75% success to 100% assuming target is not immune. While it is quite likely you will have a large number of damage dealers using both perks because they are good, there are damage dealing builds that can be run without using either perk. 3H FlailAfter the BD buff, 3H finds itself in an interesting place. + Auto-pick on your Bannerman+ Needed to safely fight certain enemies Nobody else needs it Is a dead perk in the majority of battles Isnt completely reliable, Costs 5 AP and 25 FAT and has a range of 4 tiles If check is successful, will raise morale of allies by one level or two (if fleeing), up to a maximum of Steady morale. A tight formation is a good defense here. You can use it to block annoying displacement abilities, save a bro in danger, protect damage dealers, control Necrosavants, and much more. Underdog value is easy to getUnderdog is a good pick on any frontliner due to increasing returns from defense (see Game Mechanics). Softer hitting bros like shield bros, Swords, Daggers, Spears, Warscythe, Warbow, etc. Anti-Goblins: Goblins are vulnerable to one hit killsGoblins have low armor and low HP which makes them especially vulnerable to one hit kills compared to other factions in the game. Of these, Orc Duelists and 2H Cleaver are more interested in Recover than others, given their high Fat costs. Fencers do still want to invest in regular MDF in addition to their Dodge value. How meaningful this is depends on the weapon. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2249596421, https://steamcommunity.com/sharedfiles/filedetails/?id=2250236832. You can also use Adrenaline with a Mace Stun or Whip Disarm to make sure you can stop a key opponent before they get to act. If you take Bags then you are also probably going to want QH to make use of those slots, but you dont need to take Bags to make use of QH. For nimble bros, using steel brow and going without a helmet is viable in some circumstances, it looks 40/280/-21 it would be significantly better than standard 120/95/-15. I have the high ground!. Also good in the Library. + Dropping enemy morale is good+ Allows for additional morale checks and increases their success chances+ A Fleeing enemy is essentially a dead enemy Benefits slightly from RES investment, but does not require it Enemies already suffer some degree of morale issues without this perk Some enemies immune, Normally, a morale check is procd when you deal 15+ HP damage Fearsome allows a morale check when you deal 1-14 HP damage Will display a Fearsome icon when enemies are damaged, if they arent unbreakable Applies a penalty to the targets RES equal to 20% of your RES in damage based morale check calculations, presumably this rounds up in favor of the Fearsome user by rounding down targets RES Ex. Below chart has the weapon, base hit modifier displayed on the tooltip (Hit Mod), hit penalty per tile (DistPen), distance penalty begins (PenStart), and the resulting effect of these modifiers at 2 range as an example ([emailprotected]).WeaponHIt ModDistPenPenStart[emailprotected]Throwing+30%-10%2+20%Handgonne+10%-10%3+10%Crossbow+15%-3%2+12%Bow QS0%-4%2-4%. Even though Dodge is technically a defensive perk, you can translate that extra defense into offense if you want to. In the early game when you are running around in Thug armor, gaining 15+ HP from Colossus is actually a pretty big increase in your total durability. Archers: FA for Quick ShotSince ranged units cannot use Backstabber there is less perk competition for accuracy assistance leaving just Gifted and FA. For example, if you have 80 MSK / 20 MDF / 50 RES you get +12/3/7 out of LW. Early game: Recover usually isnt neededTwo builds that might want early Recover however are dedicated disablers (Mace/Whip) and Flail Lash spammers. . After an attack damages armor, 10% of the remaining armor reduces the amount of HP damage that would be taken. The advantage here is that the Billhook does better armor damage than all of those except Warhammer. You cant always just stand around and let the enemies walk into you. This guide was written by turtle225 and Abel and was added with their permission to this blog. Forge improves heavy armor effectivenessForge is not as impactful as Nimble because heavy armor itself, being challenging to acquire, grants levels of protection that light armors can only provide thanks to Nimble. You dont want to half your damage output, right? However if it something you might use once or twice a battle then Recover shouldnt be necessary. Cleavers also have a special Decapitate that does extra damage to foes missing hp. 16 THE BEE GEES Bob Stanley, chronicler of the pop era, turns his attention to the brothers Gibb. In BB, its a much better idea to focus fire your damage on just a few enemies at a time to quickly get kills rather than spreading damage around the enemy party. Nomads have a strong debuff ability in their sand throw. Wait command: Extend Indom timingIndom will last until the start of your next turn, so using the wait command to slow yourself down (25% INIT penalty next turn) can be a good way to artificially extend your Indom duration. Focusing too much on famed armor is a bit of a min-max mindset, as there is no guarantee you will find a lot of famed armor or that it will roll particularly well or that you will find it early. With a stack primed for a headshot and CS, you would have a 66-100% chance of a first hit injury on Warriors, depending on their armor loadout. AoE attacks: More targets, more checksRegular AoE attackers like Warscythe or Greatsword can do well with Fearsome, as they can sweep into multiple enemies for more checks. Back line Hybrid Back and forthBags is not necessary in that case either but increases ones options. Potions and grenadesThe new potion mechanics can give you strong buffs for challenging fights. With weaker weapons HH still suffers from its old malaise of splitting your damage more, and as such HH should be avoided on weaker weapons. Normally this is not a worthwhile trade to make, but with Brow this option has some merit. You will want weapons that are capable of dealing injuries though as low tier spears/swords are not going to be dealing injuries to get your Executioner online. Orcs: Indom blocks their skillsOrc Young love their jumping Stun spam and Warriors want to push your guys around. Dodge can help make up for that and it isnt uncommon for Fencers to start the battle with +20s from Dodge. Again, there are many ways to be successful in Battle Brothers. Most of the time that doesnt really matter because naked enemies are very soon to be dead enemies, but against something like Unholds, Duelist doesnt actually help. Hybrids: FA helps with both MSK & RSKHybrids are a stat demanding build that runs into some trouble looking for accuracy help from perks. The best weapons to use HH are going to be those with high armor ignoring damage (AID). A big thanks to turtle225 for letting me share the guide on my blog and help spread the information. Magic The Gathering, magic cards, singles, decks, card lists, deck ideas, wizards of the coast, all of the cards you need at great prices are available at Cardkingdom. Furthermore, you can use Adrenaline to make sure you out speed a charmed brother who is posing a danger. They are not a package deal of course. Caves of Qud Beginner Guide (Spoiler-free) . Any hit during the AoE will remove stacks as you would expect. Most two-handers or good Duelist options already injure most enemies, or will kill them in a few hits regardless. This bro will draw ranged ire as the Ambushers scatter around, so the base 10 RDF of Anticipation can help as you charge them. The brothers end up with similar stat lines at level 11 and don't qualify for different builds. With the BD buff to the 3-Head damage as well, it is now a great weapon for dealing a lot of morale checks with Duelist and/or against enemies with poor armor. These will be returning in March of the Machine but were not a part of Phyrexia: All Will Be One. Therefore even if you start the turn with maxed out FAT you will still be able to move 1 tile and attack for 14 FAT from the 15 you recovered. Once you have halfway decent weapons Executioner will start being more helpful. It is worth noting that this is based on current RES and not base RES, so things like the Banner aura, Lionheart Potions, and Lone Wolf will boost the Fearsome penalty. Perk Description Nimble Specialize in light armor: the lighter your armor and helmet, the more you benefit! Create an account to follow your favorite communities and start taking part in conversations. Misconception Using Dodge means I dont have to level defenseNo. The truth is that many builds dont need Recover at all. In summary, nets can turn the tide of a challenging battle. Reach weapons and ranged weapons benefit more from this as they have a little better freedom on available targets. I instead use some sort of medium armor (around 150 to 250, depending on availability). Does not affect damage from mental attacks or status effects. Tremendous amount of work! Instead you should be looking at the bro in question, what role he can fill, what roles your party needs to be filled, and which perks can help a character succeed in that role. Footwork can only save yourself but Rotation can save yourself or save your buddy which makes it a lot more enticing. PerkA dumb quote, reference, or joke Im putting in for fun.Description: the in-game description for reference.Summary: some + and points that summarize the perk.Mechanics: a bulleted section detailing the perk mechanical functions.Discussion: in-depth analysis of the perk, its pros and cons.Use Cases: specific scenarios worth considering when using the perk. Efficient armors the most durability for the FATNimble benefits much from efficient armors. Colossus will always be more consistently helpful than Brow whether it is early game or you have Nimble/Forge online due to the relative rarity of headshots. QH and Polearm Mastery are great also. As distance closes, you will get dropped to the base +10 RDF gain. Out of all of the MDF perks, Underdog is the one with the least strings attached. Thanks for reading the introduction! As you can see, Mastery makes a huge difference to the damage and injury potential of Crossbows. However you cannot gain more than one stack during the process regardless of when you gain it. We and our partners share information on your use of this website to help improve your experience. Version 1 20/04/11 Initial release 20/04/13 Revised B&B 20/04/19 Small edits or additions to Adrenaline, Recover, Student, Resilient, Gifted, Brawny, Taunt, Axe Mastery, Cleaver Mastery, Nimble, Fearsome, Killing Frenzy, Indomitable. + Provides huge damage gains for 1Handers+ Makes 1Handers competitive with 2Handers+ Duelists can be preferable to 2Handers in some cases~ Better on some weapons than others Costs a perk point that a 2Hander wouldnt have to spend Provides no value against unarmored enemies (ie Unholds), Adds +25% to a weapons Ignore% stat. I want to focus on the perks themselves and you can come up with the builds because thats part of what makes BB so fun. Brawny beats it regularly on non-famed 300+ armor but once you have famed armor, which is almost always lighter, then Brawny and Gifted start to be closer. If the first hit deals 15+ damage, then the second hit deals 5 damage, the second hit gets the proc, and the third cannot unless it also deals 15+ damage. Test example of Duelist impactThe following is a test of Winged Mace vs. 30 enemies and adding the total mean hits to kill each enemy. Doing this does prevent the Bannerman from moving that turn however. When no ally is within 3 tiles of distance, gain a 15% bonus to Melee Skill, Ranged Skill, Melee Defense, Ranged Defense, and Resolve. Sometimes attacking on your first action is not what you want to do just given however the battlefield has developed. Will start being more helpful the FATNimble benefits much from efficient armors the durability. Written by turtle225 and Abel and was added with their permission to this blog in March of the era... 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