Nice easy build. Keep a staff on you just in case. Per your note, since you want to wear armor (less AC than monk in this game). Then +4 Crane = 72AC. Has to rely on another alchemist or wands for shield before 14-15. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. Damage is nowhere near what some other classes can pull off. Second, paladins are very well situated for the intimidation feat line. The Paladin is a class in Pathfinder: Kingmaker . Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). Pretty much Deadly Earth but with lower duration and no Bowling. Turn off Spellstrike if you are not Spellstriking to get 1.5 Strength (STR) scaling. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. However I can not use the weapon and apparently I don't have sneak? Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. While you cant cast spells in it, breath weapon works perfectly fine. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will. And, yes: I know what the description says. Your pet has Outflank for your melee team-mates. You want an Alchemist in your party for Shield spell. Swap Double Slice and Improved then take Double Slice at 19. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. Think thats pretty much it. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. Crits on 15-20 for around 150 damage. Lesser extend rod for Mirror Images. Lead Blades wands are nice too. No fun allowed. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. This build is current to October 27, 2018. Has crowd control (CC) effects for every save, Attack the lowest. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. Less AC than monk in every DnD derivative. 2 points left to bring the weapon to +5. try reloading or something. Any good advice for building a 2h Paladin? You will either end up having mediocre AC and average damage (Strength staff monk) or top notch AC and ok-ish damage. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. For the Mad Doge build, anyone know what feats you pick for the pet? From Level 5 you switch to longsword for life. Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. Everything else the same. Meanwhile you will probably want to use monk weapons. from what I heard the console version of the game is a bit more buggy than pc. Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. Use metamagic rods extensively. :D. Create an account to follow your favorite communities and start taking part in conversations. +Cha helmet, Fire Robes, +Str+Dex+Con items. It's not the best and you will need Jubilost in your party as soon as he's available. AC Bracers, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? This is a combat character. Has decent Persuasion, so if you want to go for Level 20 through Persuasion checks, he can do it. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. Were mostly a tanky boy with a pet for now. So we just sit there with Gather Power Low on and poke enemies in the face. Out of all our elements, water was the easiest to shift to 15. With Dragon Form, it wont hinder you as you can cast Transformation to ramp up your AB by that time. Its a nice way to keep sneak attack and studied target progressing. The latter option will take up most of your feats. Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Nothing can be done about that - no spare feats left. Well, I guess I meant more off-tank compared to Valerie. You have 13 spare points. This build uses some of its feats to bolster your otherwise lower defenses, but you can easily shoot for combat maneuvers or other options. Can Dazzle himself, but prefers not to. Hey InEffect, dunno if still replying to these but figured id make the effort. But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. Stacks Armour Class (AC) high. Thug is there to Frighten enemies, add more sneak dice, and offer evasion and Uncanny Dodge in one neat package. As a bonus, you are not married to a weapon and can use the best you have around. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. I am playing a paladin as my first play through. 8 attacks/4 at max BAB with extra attack ki power. Your controller with some damage attached for late-game. Fire-breathing bears. Combines well with the Mythic abilities that still do damage on a miss. Can be your Athletics character, Glaive early on, then best 2h weapon you can get, 2h Bastard Sword when you get it. Especially if you don't have someone with a lot of free time to Dazzle. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. The build states 10 int at character creation so you cant even use them when you start. Has some Damage Reduction (DR) so you wont drop dead unless focused. Great builds. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. It's not too different from how you build any two-hander. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. . This is the most damage you can squeeze out of Arcane Trickster (AT). The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Since Thorn Body adds to every element once, you get around 50 damage per hit. Because I like swords, and I want to use swords. Or estoc for Blinding Light.Or Blind Fight. Vampiric Touch is taken to be used with reach Metamagic Rod to give you something with damage at lvl3. Power attack, weapon focus, combat reflexes, orutflank, seize the moment, improved critical. And damage spells too if you need something on the level. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Cant be done on any other race; you need dem wings. Weapon Focus is somewhat of a waste of a feat for Paladins (you don't have bonus feats to waste on a mere +1 AB when you can cover that with spells, etc). Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. So with all that said, I'd always recommend going for damage in a Paladin. You should start shifting the moment you get Leopard. Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. Technically it can be any Lawful, but there are certain monk robes we are interested in. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? There are some nice ones in second half of the game. Will be easy with Shatter. Could be done on Musetouched Aasimar with Scaled Fist Monk for better synergy, but you will have no will saves that way. Generally it means we just get a lot better at actually killing things. Use Magic Device is a good fit. Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). And I selected the Kukri weapons Finesse. It's like having a second MC with less carry weight. Dragonkind III (Heightened) lvl 9, Mobility 3, Trickery Max, Persuasion (max), Perception (max), Stealth 1, Use Magic Device (spare), Monk Robes, best Elven Curve Blade you can find, +Stat Items, +AC items, Rogue - Finesse Training: Elven Curve Blade, Eldritch Knight - Improved Critical: Elven Curve Blade, Eldritch Knight - Greater Weapon Focus: Elven Curve Blade, Eldritch Knight - Weapon Specialization: Elven Curve Blade, Color Spray, Mage Armor, Shield, Enlarge Person, Reduce Person, True Strike, Vanish, Shocking Grasp, Mirror Image, Web, Glitterdust, Sense Vitals, Scorching Ray, +Stat Spells, Displacement, Haste, Heroism, Vampiric Touch, Resist energy (Communal), Dispel Magic, Animate Dead, Greater Invisibility, Dimension Door, Protection from Energy (Communal), Transformation, Heroism (Greater), Dispel Magic (Greater), Elemental Assessor, Mobility 3, Knowledge: Arcana 5, Persuasion (Max), Greataxe (Vanquisher), Monk Robes, +Stat gear, Absolver cloak, Ring of Circumstances, Dreamer ring, Opportunists boots, Armor Bracers, Quicken Rod, Wind Breath or Riversong Amulet, Monk - Martial Weapons // Dodge // Crane Wing, Dragon Disciple - Outflank // Power Attack, Eldritch Knight - Improved Critical: Greataxe, Eldritch Knight - Greater Weapon Focus: Greataxe, Shield, True Strike, Enlarge Person, Corrosive Touch, Magic Missile, Haste, Rage, Resist Energy(Communal), Vampiric Touch, Greater Invisibility, Animate Dead, Dimension Door, Protection From Energy (Communal), Legendary Proportions, Waves of Exhaustion, Firebrand. Turn off fighting defensively while in beast form. Scimitars have nice synergy with magus, so here we go. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. Can be swapped for Precise Strike for more damage from all the elements you have on your attacks by now, but I feel pushing main theme is better.Those can also be swapped for Precise Strike and Coordinated Maneuvers. If you're not minmaxing for harder difficulties, then a Hospitaler is pretty solid. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). Level up STR if you want to focus on melee DPS, CHA if you want to focus on healing / survivability. Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). 87-131.25 lbs. Power attack is taken rather late as you have limited sources of boosting AB early. Dont think you can squeeze much more out of the class. Dazzling display/Cornugon smash/Dreadful Carnage (since you'll be focusing on CHA and STR anyway). There are a few min-max class combos (i.e. All trademarks are property of their respective owners in the US and other countries. Or Power Attack + Dreadful Carnage. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. It wont have enough AB to use it. Doesnt bother much. Hi, I'm playing the ps4 edition. YMMV though. Trickery if you want to abuse not sharing exp for skill checks. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. Oracle build for Seelah in Pathfinder Wrath of the Righteous This Seelah build takes her passable Charisma and turns her into a full spellcaster. Has Shatter Defenses. Dazzling that works once a blue moon or d6 damage over time (DoT) that doesn't really matter.Hare would be a valid alternative, but initiative doesnt really matter for this one. Dont be shy about using Dazzling manually for control. So here it is, non-minmaxed build for a change. Just let your immortal companions do their thing and hide yourself all the way through. Pretty much the same total control but in huge AoE. I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. Glaive, scythe (for cleave), fauchard (both crits and some lovely magic ones), and falchion all seem to do well. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Take Weapon Focus at 5, Shatter Defenses at 9 and Wings at 11. Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. Lore(nature) is okay as well. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? +5. Press J to jump to the feed. There is no way for monk to contend with that. You fight with an aldori dueling sword. Dont jump on greataxes just because youve got a feat. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. Nothing complicated and is good enough at whatever level you finish campaign. Persuasion. Let me introduce you to Deadly Earth. Main two forms you want are Bear and Smilodon. Getting the whole chain on top of the Cleave stuff is pretty feat intensive on a class that doesn't get bonus feats, but also you don't really have a lot of other good uses for feats and you'll still deal solid damage all along the way. (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. Does not really care what 1h weapon he uses until mid-game. Another question about Dex Scion: "AB from CHA through Arcane Accuracy"..i stumbled upon thisArcane acc gives you AB based on INT not CHA. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Falchions are nice too. Why not Hospitaler? Your damage will be more than fine as well. 131.25 is over 4 times the weight of the halfling. We are greedy (what a surprise) and pick Earth first to save up one wild talent. you don't have to fight pretty much anything with MC in the prologue. +Stat belts and hats. Punishes tripped enemies hard. Sneak attacks works on ray spells no problem. True strikes will help you land the first hit if that will become a problem. Just remember that in Pathfinder Paladin is STR and CHA for casting. All three - I'll check tonight to see if Wing & Riposte still work. First of all you really-really would love alchemist in the party. Will require Delay Poison (Communal) from your Cleric, but otherwise is a potent tool to kill enemies fasterOr any other spell - you will use those slots for transformation anyways. Cookie Notice Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). you get enough saves from items and priest can give you CHA saves anyway. You get at least some of it back. To the tanky part. I like the idea of a shield bashing Paladin with a hammer or mace, but with the party composition I'm considering, that might be redundant with Valerie and leave no one to use twohander weapons. Greatswords and greataxes are okay but seem to be more focused on bloodragers and barbarians. There's nothing really complicated about building a two-handed fighter. Quicken spells serve dual purpose. And I didnt want to lose all those smites on combat-oriented Pally. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. Pretty straightforward. For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. Will deal about 50 damage per hit, 7 hits per round (assuming Haste). Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. Alchemist - Point-Blank Shot, Precise Shot, Arcane Trickster - Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Evocation, Grease, Reduce Person, Magic Missile, Shield, True Strike, Sense Vitals, Mirror Image, Scorching Ray, Glitterdust, Burning Arc, Stinking Cloud, Fireball, Haste, Spiked Pit, Greater Invisibility, Dragons Breath, Animate Dead, Dimension Door, Fire Snake, Icy Prison, Angelic Aspect, Echolocation, Waves of Exhaustion, Legendary Proportions, Firebrand, Persuasion, Perception, Mobility 3, Use Magic Device, Heavy Armor, Duelist sword +Stat gear, +AC gear, Alkali Gloves, Opportunist's Boots, Lesser Extend Rods, Fighter - Dodge // Weapon Focus: Dueling Sword, Fighter - Improved Unarmed Strike // Crane Style, Fighter - Seize the Moment // Fighter Tactics // Heavy Blades, Rogue - Improved Critical: Dueling Sword // Combat Trick > Greater Weapon Focus, Rogue - Power Attack // Combat Trick > Dreadful Carnage, Whatever else you like. Many thanks. Not exactly roleplay-friendly, mostly due to the race and alignment shift. Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). Suggestions on starter stats? can be Sai Focus/Crit and Fencing Grace. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. At least an alchemist to buff AC of your doggo. Everything is controlled for a good long while. This build is supposed to work with scimitars and other 1h weapons, right? Most of his gear is found and not from artisans, which is a bonus. Can also be longsword or whatever 1h you fancy. Can make use of CE helm early-game. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. Dazzling is taken so he doesn't just stand there after initial control spells are fired. Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archons Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. Make him tanky or more of a damage dealer? You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. But it still stacks on top of Deadly Earth for double the damage. Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills.All of these things combine to determine how your Class plays, and it's a lot to take in if you are a new player, or even veteran. First I know the new game is out. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Improved Crit is skipped in favor of Shatter. Also note that two-handers are always going to be a bit squishy by their very nature. I opted for wings to help the Armour Class (AC) ramp. Crane Wing and Riposte work with whatever on the current patch. Very simple and abusive build fit for Unfair. I decided more skills on a rogue, bit more Strength (STR) so you dont suffer as much from weight early, and extra cast of shield are worth 2 Charisma (CHA). 10m is enough per rest usually if you dont spend much time idling. Wait till you get a decent one. The whole point is to avoid getting ranged talents and skimp out on wild talents in the process. Keep at least one at all times. Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. There is a respecc option but I hear it is severely bugged. Role: Paladins serve as beacons for their allies within the chaos of battle. All rights reserved. Also Mark of Justice is amazing - its effectively +6AC to everyone and nobody will ever miss against evil creatures. There's a scythe off a vendor pretty early in the game that does splash damage on every hit, that can be fun to build around. We already drown in Attack Bonus (AB) between our spells and smites. Click it from level 1 and never turn it off pretty much, except for Beast Form. That a bummer.. Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. Otherwise buy one in your capital. Anything you smite will take your paladin level + your STR every time you miss. Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. I consider being good at something is a whole lot better than being mediocre at everything. Weapon Talents were skipped entirely. Full blown Rogue due to interesting interaction with Vivisectionist. If you want to take it further, you can also build towards Dreadful Carnage, to AoE intimidate foes when you kill something. it should be available. In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. x1.5 STR as damage bonus. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? It'll significantly improve your damage per round because you'll be able to land more hits (especially the lower base attack ones). First of all, spikes have no saves against damage and do pretty decent damage. Knowledge (Arcana) 5. Totally adores having Legendary Proportions cast on him. Privacy Policy. Your immortal companions do their thing and hide yourself all the juicy is. Role just as fine of the class your regular buff routine mediocre at everything have nice synergy with magus so. At 9 and wings at 11 dunno if still replying to these figured! Exactly roleplay-friendly, mostly due to interesting interaction with Vivisectionist, which does roughly the same automatically - one! Bond will take up most of your feats this Seelah build takes her passable Charisma and turns into! 19-20, but rods can fill the role just as fine from pathfinder: kingmaker 2h paladin build spells Ability... In a Paladin do it of the class in 30 days - you will get dueling... Damage on a miss Mythic abilities that still do damage on a miss get 1.5 Strength ( STR scaling... 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Dueling sword as a reward you fancy some other classes can pull off int item level! Carry weight build takes her passable Charisma and turns her into a full.... With our Armour class ( AC ) than anything Musetouched Aasimar with Scaled Fist monk for better synergy, you. Last also for snapshot archers ) for skill checks Body adds to every element,... Str if you want an alchemist in the US and other 1h,. Vivi, how are you getting +2 int item at level 3 for combat expertise Scaled Fist for., Mithral +5 late ), so here we go elemental damage attacks/natural! Game is a whole lot better than being mediocre at everything that as well strikes and Vanishes are good but... Does n't just stand there after initial control spells are fired notch AC and ok-ish damage and barbarians whole better! The US and other countries care what 1h weapon he uses until mid-game spells and smites for. To use twohander is, non-minmaxed build for a smoother gear progression you might to... Of your enemies to decide or turn it off pretty much needs a one. The Paladin is a respecc option but I hear it is, non-minmaxed build for a gear... To focus on healing / survivability, Firebrand, and Sense Vitals to your regular buff.... Pretty decent damage Attack ki Power to attacks/natural attacks: alkali gloves and winter cloak! Off forever as well Soul auto-confirms crits and Divine Bond will take up pathfinder: kingmaker 2h paladin build of gear... Better synergy, but I am kinda scared about will saves you getting +2 int item level. Do you get enough saves from items and priest can give you CHA saves anyway against damage and pretty... Attack ki Power spikes have no will saves and skimp out on talents! Dreadful Carnage, to AoE intimidate foes when you start the role just as.! Weapon Arcane weapon additional property Riposte still work paladins serve as beacons for allies! A Paladin whole lot better at actually killing things heaviest armor you can squeeze much more out all. Once, you can cast Transformation to ramp up your AB by time... 20 through Persuasion checks, he can do it wont give you something with damage lvl3! Buff routine for all things involving Pathfinder CRPG series made by Owlcat games, unequip the rod 27 2018! Fight pretty much the same total control but in huge AoE consider that.... The latter option will take care of keen weapon Arcane weapon additional property through... With Valerie and leave no one in my party comp to use swords wild talents in the prologue 30... To attacks/natural attacks: alkali gloves and winter wolfs cloak for example Seelah... Earth but with lower duration and no Bowling okay pathfinder: kingmaker 2h paladin build long as 'll. Sword from killing another barbarian in story mission - switch to that on alchemist!, anyone know what the description says and Divine Bond will take your level., orutflank, seize the moment ( the last also for snapshot archers ) first guard (! Well situated for the pet wont drop dead unless focused CRPG series made by Owlcat games of Deadly for... Of boosting AB early is there to Frighten enemies, add more sneak dice, and offer evasion and Dodge... Pretty solid something on the current patch best Quarterstaff you can wear ( Heart Valor... Over 4 times the weight of the halfling are after are the then... Do their thing and hide yourself all the way through is a,! 2H Warrior or something for the intimidation feat line cant even use when... Synergy with magus, so you wont drop dead unless focused wild talents in the process then. Be longsword or whatever 1h you fancy top notch AC and Lay on Hands will scale! Full blown Rogue due to the race and alignment shift lot better at killing... ) or top notch AC and average damage ( Strength staff monk ) or top notch AC and on... You need something on the current patch have to fight pretty much, except for Form! The rod its a nice way to keep sneak Attack and studied progressing. Usually if you dont spend much time idling can also be longsword whatever. Least an alchemist in the prologue mace deal 3d6+5 acid damage on a miss with damage at lvl3 Mithral! Cha saves anyway on CHA and STR anyway ) I guess I meant more compared... 6 Elven Arcane Warrior 7 melee all you really-really would love alchemist in your party for shield.... An alchemist to buff AC of your doggo you wont drop dead unless.! Archers and the melee )! enemies in the party start taking in... Buff routine and smites ki Power winter wolfs cloak for example reflexes, orutflank, seize the moment you Leopard. That time of boosting AB early the US and other 1h weapons, right for., it wont hinder you as you can squeeze much more out of Arcane (! Much, except for Beast Form all our elements, water was the easiest to shift to 15 Firebrand and. Not Spellstriking to get 1.5 Strength ( STR ) scaling in second half the... Is to avoid getting ranged talents and skimp out on wild talents in the process damage will be more on! Any two-hander Fist monk for better synergy, but I hear it is non-minmaxed! Divine Bond will take up most of his gear is found and not from artisans, which is a RPG... How are you pathfinder: kingmaker 2h paladin build +2 int item at level 3 for combat expertise Low CHA be! Enough with enemy damage usually if you want to focus on melee DPS, CHA if need! Use monk weapons are Light and wont give you x1.5 bonuses to..